AI Insights · Timothy · October 2021
Top 5 Neon Games on iOS in South America Q3 2021
In Q3 2021, the top 5 neon games on iOS in South America showed varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q3 2021, the top 5 neon games on iOS in South America displayed diverse trends in weekly downloads, revenue, and active users, according to data from Sensor Tower.
Tiles Hop EDM Rush Music Game by Amanotes Pte. Ltd. saw a gradual decline in weekly revenue, starting at approximately $1.5K and ending at about $1.2K. Weekly downloads fluctuated, peaking at around 10.4K in mid-July and dipping to roughly 7.5K by mid-August before stabilizing. Active users also showed a decreasing trend, starting at over 73K and closing the quarter at around 67K.
Geometry Dash from RobTop Games AB experienced a steady increase in weekly revenue, peaking at $1.2K in mid-August before tapering off to $876 by the end of September. Weekly downloads showed a similar upward trend, reaching a high of 631 in late August. Active users grew from around 8.1K in late June to 9.2K by the end of August, maintaining a steady level thereafter.
Dancing Road: Hop Ball Music, another title from Amanotes Pte. Ltd., maintained consistent weekly revenue, hovering around $400-$500. Downloads peaked at 5.5K in late July, but gradually declined to about 2.1K by late September. Active users followed a similar pattern, starting at approximately 24.7K and ending the quarter at around 18.1K.
Beatstar by Space Ape Ltd, released in late June 2021, showed significant growth. Weekly revenue rose from $224 at the end of August to $1.6K by the end of September. Downloads surged to 31.5K in early September before settling at around 7.8K by the end of the month. Active users increased sharply from 7.6K to 44.6K over the quarter.
Bricks Breaker Quest by MOBIRIX had modest weekly revenue, peaking at $343 in mid-August but generally remaining below $150. Downloads saw a gradual increase, reaching a high of 220 in mid-September. Active users remained relatively stable, fluctuating around the 4.5K to 5.2K range throughout the quarter.
For more detailed insights and data, visit Sensor Tower.